Introducing Events
update 04.06.2025
v1.0.8

it works
There are various signal types:
- One Shot: A one-time signal.
- Toggle: A persistent state that can be on or off.
- Trigger: A brief pulse signal, sent instantly.
Connect the output of one element (e.g. a Element Button) to the input of another (e.g. a Element Door Wood).

- Connect multiple outputs to one input, or vice versa - like two buttons that open the same door.
- Use timers, logic gates, and delays to build complex sequences.
With a bit of creativity, you can make puzzles and interactive levels.
New Elements
- Element Button - A pressable button that sends a signal when activated.
- Element Lever - Like the button, but stays toggled on or off.
- Element Logic Gate - Combines multiple signals using logical rules (AND, OR, etc.).
- Element Logic Timer - Counts down and sends a signal when it hits zero.
- Element Logic Edge - Detects changes in signals (on/off).
Changes and improvements
- The Editor now displays the real world theme, instead of a plain background.
- The Element Player now physically holds grabbed elements instead of floating them - they collide with the world and other elements.
- New sounds for selecting, dragging, connecting, rotating, and deleting elements.
- Editor: Block placement in the editor is now animated.
- Editor: Removed the sound that played when entering play mode from the editor.
- Editor: Improved element dragging performance in the editor.
- Editor: Removed thumbnail mode from the menu. To capture thumbnails use the screenshot mode.
- Removed an unused edit menu from Element Jumper.
- Slightly increased the delay before the first ad starts.
- Fixed Element Teleporter teleporting off-center when rotated.
- Fixed incorrect world and screenshot counts in the Hub and Downloads tabs.
- Fixed unresponsive popup when opening the menu in quest levels.
- Fixed Artwork Grass having a half-empty press space.
