The Logic Update
update 14.07.2026
v1.4.0
New: Event Graphs

Level Graphs connect elements placed in the world. Element Graphs define reusable behavior inside custom elements and can expose custom inputs and outputs.
Graphs support Number, Toggle, Text, Trigger, and One Shot connections, automatic value conversion, local and shared variables and in the future: Connection parameters.
Logic Nodes

- Value: Stores a Number, Toggle, or Text. Use Local mode for one node or Global mode to share a named variable across the graph.
- Math: Adds, subtracts, multiplies, divides, or calculates the remainder of two numbers.
- Compare: Compares two numbers using greater equal, greater, equal, or not equal and outputs a Toggle.
- Gate: Combines Toggles using AND, OR, or NOT.
- Counter: Increment, decrement, or reset a count. Sends a trigger when its target is reached.
- Timer: Repeatedly sends a Tick trigger at a configurable interval while enabled.
- Delay: Waits before forwarding an active state. Deactivating the input cancels the delay and output.
- Edge: Sends a trigger when a value changes, rises, or falls.
- Element Input and Output: Exposes a named Number, Toggle, Text, or Trigger input/output from a custom element.
Tick-Based Simulation System
Gameplay logic now runs through fixed simulation ticks instead of relying on frame or physics timing. The game runs at 20 ticks per simulation second. This improves consistency for logic nodes, timers, moving elements, cooldowns, and world behavior. Systems such as paths, rotators, cannons, jumpers, spikes, logic timers, delays, teleporters, impact damage, and collision cooldowns have been moved toward the new tick model.The result is a more predictable simulation foundation: Gameplay advances in fixed steps, visuals remain separate, and heavy lag is handled more safely without unlimited catch-up. This is an important architecture update for future logic systems and replayability.
Other Changes
- Removed mandatory ingame ads! Ads are now completely optional. Watch up to 5 rewarded ads per day to earn 25 coins each.
- Added an Emotes tab to the customization screen.
- Added a Roadmap to the main menu. View the progress and future of Sandbox Elements.
- Updated the game's font.
- Redesigned the reward popup.
- Backpack and other content browsers now display item names.
- Removed the "When Spawned" trigger from elements.
- Fixed a critical bug where stale level cache data could leak between worlds after entering a portal.





