Sandbox Elements

Latest Game Updates

Announcements, updates, and patch notes for Sandbox Elements.

Element Variants and Materials

update 07.09.2026 v1.5.2
  • Introduced first-class material variants for elements, with each its own attributes, components, and more. Existing ball, crate, crumbler, door, ladder, sign, shape, and spike content was consolidated into the new structure with selectable variants in the editor and backpack.
  • Added: Element Material Crate/metal element material: A heavy, durable crate material that does not burn.
  • Added: Element Material Crumbler/cloud element material: A soft cloud that vanishes when stepped on.
  • Added: Element Material Door/metal element material: A strong, fireproof door material.
  • Added: Element Material Ladder/metal element material: A sturdy ladder material that does not burn.
  • Added: Element Material Ladder/vine element material: A natural ladder material made from climbing vines.
  • Added: Element Stinger: A compact sharp element that causes damage on contact. Small and medium spikes have been removed. They will be automatically replaced by Element Stinger.
  • Fixed: cloud restore for authenticated local data.
  • Fixed: fall-damage handling around bouncers.
  • Fixed: held-element persistence and lifecycle.

update 29.08.2026 v1.5.1
  • Added Emote Shrug: Raises both hands in a small, eloquent surrender.
  • Improved the backpack with clearer Game and Custom content filters.
  • Added a toolbar option for switching material placement between the foreground and background.
  • Moved coin rewards from the backpack to purchase dialogs, making it easier to earn missing coins while purchasing content.
  • Added single-tap controls for placing blocks, erasing blocks and elements, and removing pixels in the Artwork editor.
  • Added a erase animation for blocks. Blocks now pop and fade away instead of disappearing instantly.
  • Added subtle haptic feedback for successful placement, removal, and failed placement attempts.
  • You can now tap the selected backpack item again to quickly close the backpack.
  • Added object browser for backgrounds, music, components, attributes, and skills in the Editor.
  • Categories are now optional when publishing content.
  • User profiles now display play time.
  • Text fields no longer accept multiple lines, preventing excessive empty space.
  • Fixed an issue where players could walk through Item Medkit without collecting it.
  • Fixed Item Energy Drink speed boosts not stacking correctly and sometimes leaving players slower after the effects expired.
  • Fixed player ladder grabbing.
  • Fixed an exploit in Collect challenges where repeatedly dropping and collecting the same inventory item counted toward progress.
  • Fixed unnecessary cloud-save conflicts when suspending or closing the game.
  • Fixed settings not being saved after closing the settings menu.
  • Fixed unsupported characters appearing in Google display names during registration.

The Community Update

update 22.08.2026 v1.5.0

Community, Profiles & Communication

  • User profiles have been redesigned. Profiles now support bios, featured creations and recent uploads.
  • The old Inbox screen has been replaced by a new Community menu. It brings friends, chats and community notifications together in one place.
  • The search now supports usernames, making it easier to find other players and creators.
  • Comments now support threaded replies. Replies are grouped beneath their parent comment and can be opened directly from the comments section.
  • Milestones have been removed. Voting and downloading no longer create milestone activities or notifications.

Universe, Publishing & Discovery

  • Universe creations now display download activity charts, showing how often they were downloaded in the last seven days.
  • Universe creations also show which uploaded content they use and which other creations use them. This makes it easier to explore how community creations are connected.

Improved Remix Validation

Uploading an unchanged or overly similar remix is no longer allowed. Public remixes must contain meaningful changes to the original content before they can be published.

This helps reduce duplicate uploads and community spam while keeping remixing focused on creating new and original variations. Existing links between remixes and their original creations remain unchanged.

Improved Leaderboards

Community world leaderboards now show every player who attempted a level. Each leaderboard entry displays the player's attempts, best result, score and last play time. Selecting a player opens their run history, including completion times, scores and challenge progress.

Playing a downloaded community world from the hub now also updates that world's community leaderboard. Previously, plays from the hub were not recorded on the leaderboard.

Accounts, Cloud Saves & Recovery

Sandbox accounts are now securely linked using Sign in with Google. Google account linking also makes it possible to restore progress after reinstalling the game or changing devices.

Understand the legacy-client consequence:
  • Existing installed players with a valid Sandbox session continue working. They can connect a verified Google account from the main menu.
  • Old clients can no longer authenticate using a raw Play Games player ID.
  • Legacy players who previously deleted the game without connecting a verified Google account cannot automatically recover their old account automatically.
This is the tradeoff accepted in favor of secure authentication.

When the local and cloud saves differ, the game now displays a save conflict dialog. It shows the local and cloud save timestamps and lets you choose whether to keep the local save or use the cloud save.

New Content

News update illustration
  • Added Background Summer Lake: Sunlit water, green shores, and wildflowers at the height of summer.
  • Added Background Sunscorched Ruins: Ancient ruins buried beneath endless dunes and a blazing sun.
  • Added Skin Bottom Emberline Trousers: Soot-dark workwear reinforced where sparks tend to land.
  • Added Skin Bottom Froststitch Trousers: Cold-weather stitching that keeps the warmth in and the snow wondering.
  • Added Skin Eyes Monocle: Calibrated for distant lights and suspiciously small print.
  • Added Skin Top Patchwork Hoodie: Held together by threads.
  • Added Skin Top Royal Courier Jacket: Sealed in crimson and gold, for deliveries too important to arrive quietly.
  • Added Skin Top Salvager Harness: Every buckle has a purpose. Nobody remembers what they are.
  • Added Skin Top Stormwatch Jacket: Built for bad forecasts and worse decisions.
  • Added Skin Top Sunward Tunic: Dyed in the colors of a sunrise worth getting up for.
News update illustration

Other Changes

  • Challenge Feedback: Challenge progress is now shown live while playing, including jumps, damage, checkpoints, collectibles, and time challenge.
  • Popups have received a visual overhaul: Title bars are now seamlessly integrated into each window, with cleaner borders, improved shadows, and more consistent layouts.
  • Android notification settings now have separate controls for general app notifications, news notifications and social activity notifications.
  • Incomplete downloads are cleaned up safely after an interruption, preventing partially downloaded content from being treated as valid game data.
  • The Downloads menu has been removed. Downloads are still processed by the background download queue while the game is running.
  • Fixed a main menu particle cleanup bug that caused a fatal crash when returning from gameplay.
  • Fixed an issue where held objects could sometimes teleport back to their original position after being dropped or thrown.

5.000+ Downloads!

announcement 24.07.2026
Sandbox Elements has now reached more than 5.000 installations. Thank you to everyone who has played, created worlds, reported bugs, and supported the game.

Until now, progress recovery relied on Google Play Games or the device previously used to play. Starting with the next update, these systems will be replaced by Google sign-in. Your progress will be linked to your Google account. This makes it easier to reinstall the game, switch devices, and continue with the same progress by signing in with the same Google account.

The Logic Update

update 14.07.2026 v1.4.0

New: Event Graphs

News update illustration
The old event system has been replaced with visual Event Graphs, making it much easier to build interactive levels without scripting. Create logic by connecting element properties, events, and reusable logic nodes using a visual graph editor.

Level Graphs connect elements placed in the world. Element Graphs define reusable behavior inside custom elements and can expose custom inputs and outputs.

Graphs support Number, Toggle, Text, Trigger, and One Shot connections, automatic value conversion, local and shared variables and in the future: Connection parameters.

Logic Nodes

News update illustration
  • Value: Stores a Number, Toggle, or Text. Use Local mode for one node or Global mode to share a named variable across the graph.
  • Math: Adds, subtracts, multiplies, divides, or calculates the remainder of two numbers.
  • Compare: Compares two numbers using greater equal, greater, equal, or not equal and outputs a Toggle.
  • Gate: Combines Toggles using AND, OR, or NOT.
  • Counter: Increment, decrement, or reset a count. Sends a trigger when its target is reached.
  • Timer: Repeatedly sends a Tick trigger at a configurable interval while enabled.
  • Delay: Waits before forwarding an active state. Deactivating the input cancels the delay and output.
  • Edge: Sends a trigger when a value changes, rises, or falls.
  • Element Input and Output: Exposes a named Number, Toggle, Text, or Trigger input/output from a custom element.
The graph editor includes grid snapping, zooming/panning, a minimap, and automatic compatibility filtering.

Tick-Based Simulation System

Gameplay logic now runs through fixed simulation ticks instead of relying on frame or physics timing. The game runs at 20 ticks per simulation second. This improves consistency for logic nodes, timers, moving elements, cooldowns, and world behavior. Systems such as paths, rotators, cannons, jumpers, spikes, logic timers, delays, teleporters, impact damage, and collision cooldowns have been moved toward the new tick model.

The result is a more predictable simulation foundation: Gameplay advances in fixed steps, visuals remain separate, and heavy lag is handled more safely without unlimited catch-up. This is an important architecture update for future logic systems and replayability.

Other Changes

  • Removed mandatory ingame ads! Ads are now completely optional. Watch up to 5 rewarded ads per day to earn 25 coins each.
  • Added an Emotes tab to the customization screen.
  • Added a Roadmap to the main menu. View the progress and future of Sandbox Elements.
  • Updated the game's font.
  • Redesigned the reward popup.
  • Backpack and other content browsers now display item names.
  • Removed the "When Spawned" trigger from elements.
  • Fixed a critical bug where stale level cache data could leak between worlds after entering a portal.