Sandbox Elements

Latest Game Updates

Announcements, updates, and patch notes for Sandbox Elements.

update 08.02.2026 v1.2.5
  • Back to the grass theme: Snow has been removed.
  • notifications: Enable them in settings to receive news updates and inbox messages.
  • Improved player ledge grabbing: The player now drops if more than 1.5 blocks away from the grab point.
  • Added player stuck protection when wedged between slopes and movement is blocked.
  • The player now suffocates when trapped inside blocks.
  • Climbing ladders now switches directions of the display controls.
  • Element Collision collision size can now be set up to 4x4.
  • Fixed popups remaining clickable while closing.
  • Editor: The camera now centers on the player or start element when entering edit mode.
  • Library: Removed comments.

Google Linking and Artwork Editor Upgrade

update 04.01.2026 v1.2.4

Artwork Editor

The Artwork Editor has received an upgrade with powerful new tools and controls.
News update illustration
  • Paint Bucket Tool: Quickly fill enclosed areas with your selected color.
  • Geometric Shapes: New Line and Rectangle tools.
  • Color Swap (Recolor): Instantly replace every pixel of a selected color in a frame.
  • Image Transformations: Flip artworks horizontally or vertically, or rotate the canvas.
  • Pixel Nudging: Shift the entire frame in any direction.
  • Symmetry: Create mirrored designs with horizontal and vertical symmetry toggles.
  • Undo / Redo: Quickly fix mistakes or compare changes with the latest history.
  • Frame Timing: Customize the duration of individual animation frames.
  • Reorderable Frames: Rearrange animation frames directly from the right-side toolbar.

Other Changes

  • Google Sign-In is now available, allowing you to link your account.
  • World boundaries can now be switched from Killzone to Solid.
  • Events now have a dedicated editor view and are only visible while in that mode.
  • Added horizontal and vertical mirror options for all artworks, decorations, and the Element Image.
  • Element Particle now emits particles in global space.
  • Particle Editor: Parameters that depend on others are now grouped for better readability.
  • Slightly refreshed popup animations for smoother transitions.
  • Fixed inbox replies not appearing after sending consecutive messages.
  • Fixed player ledge-grabbing triggering incorrectly on 1-block heights.
  • Fixed text field positioning issues when focusing on the text field.
  • Fixed Element Teleporter lines appearing in play mode after switching sub-levels.
  • Fixed a color issue with the shine effect on the GUI.
  • Fixed context menu popups flickering.

update 21.12.2025 v1.2.3
  • Editor performance boost: Loading elements when switching from play to edit mode is now up to 2x faster, especially noticeable in large levels.
  • Downloading your own uploaded content now appears under Mine in the hub instead of Downloaded.
  • Restored rotation support for Element Door Wood and Element Plank.
  • Shortened the particle editor music theme.
  • The eraser can now be canceled in both editor and artwork mode.
  • Drawing pixels in artwork mode now plays subtle sound effects.
  • Element Rotator and Element Path are no longer visible in play mode.
  • Removed particle effects from Element Checkpoint and Element Teleporter.
  • Fixed enlarged elements not properly accounting for their weight.
  • Fixed event connection lines persisting after deletion in the editor.
  • Fixed player floating in the air, after the element which was grabbed gets destroyed.
  • Fixed player sliding on shape elements after climbing onto them.
  • Fixed the player not moving on elements connected by a Element Path.
  • Fixed unintended automatic jumping after landing on a ledge.
  • Fixed the player always facing left when grabbing elements.
  • Fixed player and NPCs overriding the acceleration of Element Jumper and Element Bouncer, causing incorrect jump direction.
  • Fixed Element Image not applying its draw order correctly.
  • Fixed space encoding issues when filtering content in the community.
  • Fixed large avatars being clipped in the artwork editor.
  • Fixed grabbing Element Chicken causing it to disappear when boundary mode was set to automatic.
  • Fixed Component Connectable not highlighting valid selectable elements.
  • Fixed block placement sounds getting quieter the farther away from the spawn point.
  • Fixed the jump line appearing above the player in the customization screen and after respawning from a checkpoint.

update 15.12.2025 v1.2.2
  • Added a new editor toolbar to quickly switch between spawn and delete modes.
  • Added an option to change the drawing order of elements.
  • Sliders and value ranges now include plus and minus buttons for precise adjustments.
  • All elements with the Attribute Jump now display their jump lines. Previously limited to Element Jumper and Element Bouncer.
  • Hub content is now clearly separated into Mine and Downloaded sections.
  • Deleted content is now removed automatically after 30 days. You can also manage deletions manually using the new Trash Bin in the hub.
  • The editor background grid is now subdivided every 4x4 cells.
  • Restored the missing transparency slider in artwork mode.
  • Attribute Jump can now be set to 0 and adjusted in 0.5 increments.
  • Camera zone effects and other overlays now remain visible when entering Screenshot mode.
  • Added a View button in the community for downloaded content.
  • Fixed pass-through clicks on certain GUI buttons.
  • Fixed a rare issue where the player would not respawn at a checkpoint in community worlds.
  • Fixed the downloads menu exceeding screen bounds when descriptions were long.
  • Fixed shadows persisting after resizing the canvas in the artwork editor.
  • Fixed Element Spike displaying an incorrect state type in the editor.
  • Fixed Element Image not resizing correctly after restarting the editor.

Artwork Editor Updates - Spike - Bug Fixes

update 10.12.2025 v1.2.1

Artwork Editor Update

  • The Artwork Editor now displays its active mode (none, draw, erase).
  • Added a Color Picker in the bottom-left corner for quicker access.
  • Added four shade-adjustment buttons to brighten or darken the current color for smoother shading.

Element Spike

  • Now resizable with three size options: small, medium, large.
  • Gains three behavior modes: Static, Timed and Sensor. Configurable in the settings.

Changes

  • You can now tweak Attribute Speed, Attribute Jump and Attribute Health for the Element Player, opening the door to more unique worlds.
  • The feedback button moved from Settings to the main menu, and you can now attach specific content to your report for clearer bug reports.
  • Rotating elements in the editor now uses center-point rotation instead of top-left rotation for cleaner alignment.
  • Decorations, artworks and objects now include shadows for more depth.
  • Display Controls now have slight transparency.
  • The publishing requirement for a base-level Element Finish now accepts any level.
  • Fixed Element Collision not always appearing in Object mode.
  • Fixed the player trajectory line persisting after falling from a ledge.
  • Fixed the chatbox overlapping with the backpack in edit mode.
  • Fixed Element Camera Zone not applying its effect when starting inside it.
  • Fixed the hotbar items not being removed when consuming after respawning from a checkpoint.
  • Fixed artworks not keeping their size after returning to edit mode.
  • Fixed a bug that spawned elements at button locations when switching back to edit mode.
  • Fixed a crash when a Element Sign Wood appeared before its popup.