Artwork Editor Updates - Spike - Bug Fixes
update 10.12.2025
v1.2.1
Artwork Editor Update
- The Artwork Editor now displays its active mode (none, draw, erase).
- Added a Color Picker in the bottom-left corner for quicker access.
- Added four shade-adjustment buttons to brighten or darken the current color for smoother shading.
Element Spike
- Now resizable with three size options: small, medium, large.
- Gains three behavior modes: Static, Timed and Sensor. Configurable in the settings.
Changes
- You can now tweak Attribute Speed, Attribute Jump and Attribute Health for the Element Player, opening the door to more unique worlds.
- The feedback button moved from Settings to the main menu, and you can now attach specific content to your report for clearer bug reports.
- Rotating elements in the editor now uses center-point rotation instead of top-left rotation for cleaner alignment.
- Decorations, artworks and objects now include shadows for more depth.
- Display Controls now have slight transparency.
- The publishing requirement for a base-level Element Finish now accepts any level.
- Fixed Element Collision not always appearing in Object mode.
- Fixed the player trajectory line persisting after falling from a ledge.
- Fixed the chatbox overlapping with the backpack in edit mode.
- Fixed Element Camera Zone not applying its effect when starting inside it.
- Fixed the hotbar items not being removed when consuming after respawning from a checkpoint.
- Fixed artworks not keeping their size after returning to edit mode.
- Fixed a bug that spawned elements at button locations when switching back to edit mode.
- Fixed a crash when a Element Sign Wood appeared before its popup.


