Sandbox Elements

Latest Game Updates

Announcements, updates, and patch notes for Sandbox Elements.

update 21.12.2025 v1.2.3
  • Editor performance boost: Loading elements when switching from play to edit mode is now up to 2x faster, especially noticeable in large levels.
  • Downloading your own uploaded content now appears under Mine in the hub instead of Downloaded.
  • Restored rotation support for Element Door Wood and Element Plank.
  • Shortened the particle editor music theme.
  • The eraser can now be canceled in both editor and artwork mode.
  • Drawing pixels in artwork mode now plays subtle sound effects.
  • Element Rotator and Element Path are no longer visible in play mode.
  • Removed particle effects from Element Checkpoint and Element Teleporter.
  • Fixed enlarged elements not properly accounting for their weight.
  • Fixed event connection lines persisting after deletion in the editor.
  • Fixed player floating in the air, after the element which was grabbed gets destroyed.
  • Fixed player sliding on shape elements after climbing onto them.
  • Fixed the player not moving on elements connected by a Element Path.
  • Fixed unintended automatic jumping after landing on a ledge.
  • Fixed the player always facing left when grabbing elements.
  • Fixed player and NPCs overriding the acceleration of Element Jumper and Element Bouncer, causing incorrect jump direction.
  • Fixed Element Image not applying its draw order correctly.
  • Fixed space encoding issues when filtering content in the community.
  • Fixed large avatars being clipped in the artwork editor.
  • Fixed grabbing Element Chicken causing it to disappear when boundary mode was set to automatic.
  • Fixed Component Connectable not highlighting valid selectable elements.
  • Fixed block placement sounds getting quieter the farther away from the spawn point.
  • Fixed the jump line appearing above the player in the customization screen and after respawning from a checkpoint.

update 15.12.2025 v1.2.2
  • Added a new editor toolbar to quickly switch between spawn and delete modes.
  • Added an option to change the drawing order of elements.
  • Sliders and value ranges now include plus and minus buttons for precise adjustments.
  • All elements with the Attribute Jump now display their jump lines. Previously limited to Element Jumper and Element Bouncer.
  • Hub content is now clearly separated into Mine and Downloaded sections.
  • Deleted content is now removed automatically after 30 days. You can also manage deletions manually using the new Trash Bin in the hub.
  • The editor background grid is now subdivided every 4x4 cells.
  • Restored the missing transparency slider in artwork mode.
  • Attribute Jump can now be set to 0 and adjusted in 0.5 increments.
  • Camera zone effects and other overlays now remain visible when entering Screenshot mode.
  • Added a View button in the community for downloaded content.
  • Fixed pass-through clicks on certain GUI buttons.
  • Fixed a rare issue where the player would not respawn at a checkpoint in community worlds.
  • Fixed the downloads menu exceeding screen bounds when descriptions were long.
  • Fixed shadows persisting after resizing the canvas in the artwork editor.
  • Fixed Element Spike displaying an incorrect state type in the editor.
  • Fixed Element Image not resizing correctly after restarting the editor.

Artwork Editor Updates - Spike - Bug Fixes

update 10.12.2025 v1.2.1

Artwork Editor Update

  • The Artwork Editor now displays its active mode (none, draw, erase).
  • Added a Color Picker in the bottom-left corner for quicker access.
  • Added four shade-adjustment buttons to brighten or darken the current color for smoother shading.

Element Spike

  • Now resizable with three size options: small, medium, large.
  • Gains three behavior modes: Static, Timed and Sensor. Configurable in the settings.

Changes

  • You can now tweak Attribute Speed, Attribute Jump and Attribute Health for the Element Player, opening the door to more unique worlds.
  • The feedback button moved from Settings to the main menu, and you can now attach specific content to your report for clearer bug reports.
  • Rotating elements in the editor now uses center-point rotation instead of top-left rotation for cleaner alignment.
  • Decorations, artworks and objects now include shadows for more depth.
  • Display Controls now have slight transparency.
  • The publishing requirement for a base-level Element Finish now accepts any level.
  • Fixed Element Collision not always appearing in Object mode.
  • Fixed the player trajectory line persisting after falling from a ledge.
  • Fixed the chatbox overlapping with the backpack in edit mode.
  • Fixed Element Camera Zone not applying its effect when starting inside it.
  • Fixed the hotbar items not being removed when consuming after respawning from a checkpoint.
  • Fixed artworks not keeping their size after returning to edit mode.
  • Fixed a bug that spawned elements at button locations when switching back to edit mode.
  • Fixed a crash when a Element Sign Wood appeared before its popup.

New Theme - Scalable Shapes - Hub + Universe Upgrade

update 05.12.2025 v1.2.0

Fresh Pixel-Art Theme

The game now has a cleaner, more cohesive pixel-art look that matches the gameplay vibe.
News update illustration

Big Universe and Hub Upgrade

The Hub and Community have been redesigned. You can now filter and sort content, see what's remixable, view uploads from other players, and download multiple items at once with a new download queue. Remixed content show their origins and voting/commenting no longer interrupts the view.

Gameplay & Editor Improvements/Changes

  • Most elements can now be resized, including physics elements, shapes, decorations, and artworks. (The player can still only pick up 1x1 elements.)
News update illustration
  • Thumbnails can now be viewed in fullscreen view.
  • New player idle/walk animations.
  • Object & particle editors now have their own music theme.
  • Subtle movement in the backgrounds.
  • Temporary snow theme: some elements and blocks now feature a light snow layer.
  • Element Sensor Area, Element Camera Zone, and Element Rotator are no longer visible in play mode.

Quality-of-Life Tweaks and Bug fixes

  • Screenshots now capture the correct region and include a new overlay.
  • Creating a new world starts you off with a basic template automatically.
  • After playing a world and returning to the menu, youll return directly to the world list in the Community view.
  • The publishing menu layout has been simplified; only unresolved requirements are shown.
  • Grabbing items now happens instantly ("Hold longer to grab" removed).
  • Removed the confirmation prompt when returning to the main menu after finishing or failing a level.
  • Removed outdated dependencies to reduce startup time and resource usage.
  • Greatly improved initialization and optimization during game startup.
  • Fixed a memory leak caused by dying while throwing an element, which left the trajectory line stuck in the world.
  • Fixed a collision issue that caused thrown objects to shoot straight upward regardless of input.
  • Fixed Element Camera Zone not restoring the default zoom after exiting.
  • Removed the particle effect from Skin Hat Slime due to performance issues.

Particle Editor

update 19.11.2025 v1.1.8
Added a new particle editor - Create your own unique effects and place them directly in your worlds!
News update illustration

New Achievements

  • Achievement Craftsman: Upload your first object to the community.
  • Achievement Burst: Upload your first particle to the community.
  • Achievement Commentator: Leave your first comment in the community.
  • Achievement Scale Balancer: Give your first rating in the community.
  • Achievement Pathfinders Discovery: Download your first content from the community.

Other Changes

  • Library: The Skill section has been moved to the Modifier tab.
  • Fixed a crash that occured when saving an artwork.
  • Fixed an issue where the Element Player could not be spawned.