Sandbox Elements

Latest Game Updates

Announcements, updates, and patch notes for Sandbox Elements.

Lighting Update

update 05.03.2026 v1.3.0

Lighting

Take control of light
  • 2D Raymarched Lighting Engine: A high-performance lighting system optimized for the mobile renderer hardware.
  • Global ambient lighting support and dynamic Shadows: Integrated ray-marched shadow casting that interacts seamlessly with blocks.
  • Note: The light will only be obscured if there are blocks in the scene.
  • Added Element Light.
  • Added Component Light.
  • Added ambient lighting option to the time menu.

Version Locking

Content Version Locking system ensures your levels and content stay exactly as you designed them. When you use objects, artworks or particles from other players, the specific version used will be locked into your level. This means that if the original creator updates their content later, your levels won't be broken or changed unexpectedly.

Editor Tabs

Switch between your content instantly using the new tabs at the top of the editor.
  • Multi-Scene Workflow: Seamlessly switch between your world and content with the new persistent tab bar.
  • Switching tabs automatically triggers a auto-save.

Other Changes

  • Added a visibility setting to the editor toolbar. You can now toggle editor gizmos and ambient lighting. These settings apply only to the current editor session.
  • The game now pauses automatically when opening the menu during gameplay.
  • Added character count to text fields.
  • Added legacy badge to leaderboards. This badge marks scores recorded on older versions of a world, ensuring new records are tracked fairly against the latest updates.
  • Added preview button for music in the level settings.
  • Element Path now moves elements from their initial position, instead of teleporting them into the center.
  • Element Portal cost reduced from coins to coins.
  • Skin Eyes Dark Shades cost reduced from coins to coins.
  • Skin Hat Aqua Crown cost reduced from coins to coins.
  • Skin Head Robot cost reduced from coins to coins.
  • Fixed wall climbing for the player.
  • Fixed ladder climbing for the player.
  • Fixed Element Camera Zone enabled property not applying correctly during play mode when toggled.
  • Fixed Element Collision rendering below artwork in Object mode.
  • Fixed Skin Hat Leaf Sprout swaying effect.
  • Fixed sublevels not simulating physics or initializing elements correctly, which caused inconsistent behavior.
  • Fixed an issue in community worlds where the world boundary would not update after entering a portal.
  • Android: Removed unused camera permission dependency.

update 08.02.2026 v1.2.5
  • Back to the grass theme: Snow has been removed.
  • notifications: Enable them in settings to receive news updates and inbox messages.
  • Improved player ledge grabbing: The player now drops if more than 1.5 blocks away from the grab point.
  • Added player stuck protection when wedged between slopes and movement is blocked.
  • The player now suffocates when trapped inside blocks.
  • Climbing ladders now switches directions of the display controls.
  • Element Collision collision size can now be set up to 4x4.
  • Fixed popups remaining clickable while closing.
  • Editor: The camera now centers on the player or start element when entering edit mode.
  • Library: Removed comments.

Google Linking and Artwork Editor Upgrade

update 04.01.2026 v1.2.4

Artwork Editor

The Artwork Editor has received an upgrade with powerful new tools and controls.
  • Paint Bucket Tool: Quickly fill enclosed areas with your selected color.
  • Geometric Shapes: New Line and Rectangle tools.
  • Color Swap (Recolor): Instantly replace every pixel of a selected color in a frame.
  • Image Transformations: Flip artworks horizontally or vertically, or rotate the canvas.
  • Pixel Nudging: Shift the entire frame in any direction.
  • Symmetry: Create mirrored designs with horizontal and vertical symmetry toggles.
  • Undo / Redo: Quickly fix mistakes or compare changes with the latest history.
  • Frame Timing: Customize the duration of individual animation frames.
  • Reorderable Frames: Rearrange animation frames directly from the right-side toolbar.

Other Changes

  • Google Sign-In is now available, allowing you to link your account.
  • World boundaries can now be switched from Killzone to Solid.
  • Events now have a dedicated editor view and are only visible while in that mode.
  • Added horizontal and vertical mirror options for all artworks, decorations, and the Element Image.
  • Element Particle now emits particles in global space.
  • Particle Editor: Parameters that depend on others are now grouped for better readability.
  • Slightly refreshed popup animations for smoother transitions.
  • Fixed inbox replies not appearing after sending consecutive messages.
  • Fixed player ledge-grabbing triggering incorrectly on 1-block heights.
  • Fixed text field positioning issues when focusing on the text field.
  • Fixed Element Teleporter lines appearing in play mode after switching sub-levels.
  • Fixed a color issue with the shine effect on the GUI.
  • Fixed context menu popups flickering.

update 21.12.2025 v1.2.3
  • Editor performance boost: Loading elements when switching from play to edit mode is now up to 2x faster, especially noticeable in large levels.
  • Downloading your own uploaded content now appears under Mine in the hub instead of Downloaded.
  • Restored rotation support for Element Door Wood and Element Plank.
  • Shortened the particle editor music theme.
  • The eraser can now be canceled in both editor and artwork mode.
  • Drawing pixels in artwork mode now plays subtle sound effects.
  • Element Rotator and Element Path are no longer visible in play mode.
  • Removed particle effects from Element Checkpoint and Element Teleporter.
  • Fixed enlarged elements not properly accounting for their weight.
  • Fixed event connection lines persisting after deletion in the editor.
  • Fixed player floating in the air, after the element which was grabbed gets destroyed.
  • Fixed player sliding on shape elements after climbing onto them.
  • Fixed the player not moving on elements connected by a Element Path.
  • Fixed unintended automatic jumping after landing on a ledge.
  • Fixed the player always facing left when grabbing elements.
  • Fixed player and NPCs overriding the acceleration of Element Jumper and Element Bouncer, causing incorrect jump direction.
  • Fixed Element Image not applying its draw order correctly.
  • Fixed space encoding issues when filtering content in the community.
  • Fixed large avatars being clipped in the artwork editor.
  • Fixed grabbing Element Chicken causing it to disappear when boundary mode was set to automatic.
  • Fixed Component Connectable not highlighting valid selectable elements.
  • Fixed block placement sounds getting quieter the farther away from the spawn point.
  • Fixed the jump line appearing above the player in the customization screen and after respawning from a checkpoint.

update 15.12.2025 v1.2.2
  • Added a new editor toolbar to quickly switch between spawn and delete modes.
  • Added an option to change the drawing order of elements.
  • Sliders and value ranges now include plus and minus buttons for precise adjustments.
  • All elements with the Attribute Jump now display their jump lines. Previously limited to Element Jumper and Element Bouncer.
  • Hub content is now clearly separated into Mine and Downloaded sections.
  • Deleted content is now removed automatically after 30 days. You can also manage deletions manually using the new Trash Bin in the hub.
  • The editor background grid is now subdivided every 4x4 cells.
  • Restored the missing transparency slider in artwork mode.
  • Attribute Jump can now be set to 0 and adjusted in 0.5 increments.
  • Camera zone effects and other overlays now remain visible when entering Screenshot mode.
  • Added a View button in the community for downloaded content.
  • Fixed pass-through clicks on certain GUI buttons.
  • Fixed a rare issue where the player would not respawn at a checkpoint in community worlds.
  • Fixed the downloads menu exceeding screen bounds when descriptions were long.
  • Fixed shadows persisting after resizing the canvas in the artwork editor.
  • Fixed Element Spike displaying an incorrect state type in the editor.
  • Fixed Element Image not resizing correctly after restarting the editor.