Announcements, updates, and patch notes for Sandbox Elements.
Block Sub-Decorations
update 11.04.2026
v1.3.3
Blocks and Materials
Material Grass has been visually restyled.
Material Grass and Material Sand now spawn particles when walking over them.
Block variations are now placed automatically, reducing visible repetition.
Sub-Decorations are now automatically placed on top of or within certain blocks for more natural environments.
Other changes
Shaders are now prewarmed at startup to reduce stuttering during gameplay.
Removed the Tool category. Its elements have been moved to the Interactive category.
Reduced Element Image cost from 50 to 30 coins.
Fixed camera shake not accounting for light sources.
Performance Improvements
update 22.03.2026
v1.3.2
Performance has been significantly improved for Sandbox Elements. This update introduces optimizations across physics and gameplay systems, resulting in more stable performance. Thermal load has been reduced to help prevent FPS drops during extended play sessions.
Fixed a crash when opening the publish menu.
patch 17.03.2026
A bug in content publishing that resulted in the wrong version and format being written has been fixed.
UI Changes
update 15.03.2026
v1.3.1
The color picker has been reworked. Instead of a flat picker, you can now choose from a 6×6 color grid.
Editor: The Time, Weather, and Settings menus have been reworked and redesigned.
Performance: Improved the performance of the lighting system. Reduced memory usage for spawned elements, and optimized internal systems.
Editor: The visibility panel now features separate edit and play modes. A grid toggle has also been added for both editor and play mode.
Editor: The camera now pans smoothly and follows your finger perfectly.
Artwork: Removed brush size option from Artwork Mode.
Universe: A new Trending filter has been added to sort content by popularity.
Universe: Content can now be shared with other players.
Inbox: System notifications can now be filtered out.
Connected signals now initialize in the correct state. For example, a button connected to a light will now start the level with the light off.
Element Logic Timer now displays the actual time in-game. Enable gizmos in the visibility panel in play mode to see it.
Element Logic Timer The process property has changed from One Shot to Toggle, allowing the timer signal to remain active for as long as it is running.
Element Logic Gate A NOT gate type has been added. All input signals must be active to deactivate the output. This is equal in logic to a NAND-gate.
Dropdowns now display a collapsible arrow icon and checkbox indicators for a cleaner look.
Fixed a bug where dropdowns would display a value even when nothing was selected.
Element Camera Zone Entering a camera zone is now instant. Leaving one now simultaneously zooms and repositions the camera instead of playing a zoom-then-move animation.
Fixed Element Camera Zone causing camera jitter and shaking on low framerates.
Fixed Element Camera Zone not updating its bounds correctly when moved or rotated.
Fixed notifications and Google Play connection status not appearing in the settings menu.
Lighting Update
update 05.03.2026
v1.3.0
Lighting
Take control of light
2D Raymarched Lighting Engine: A high-performance lighting system optimized for the mobile renderer hardware.
Global ambient lighting support and dynamic Shadows: Integrated ray-marched shadow casting that interacts seamlessly with blocks.
Note: The light will only be obscured if there are blocks in the scene.
Added Element Light.
Added Component Light.
Added ambient lighting option to the time menu.
Version Locking
Content Version Locking system ensures your levels and content stay exactly as you designed them. When you use objects, artworks or particles from other players, the specific version used will be locked into your level. This means that if the original creator updates their content later, your levels won't be broken or changed unexpectedly.
Editor Tabs
Switch between your content instantly using the new tabs at the top of the editor.
Multi-Scene Workflow: Seamlessly switch between your world and content with the new persistent tab bar.
Switching tabs automatically triggers a auto-save.
Other Changes
Added a visibility setting to the editor toolbar. You can now toggle editor gizmos and ambient lighting. These settings apply only to the current editor session.
The game now pauses automatically when opening the menu during gameplay.
Added character count to text fields.
Added legacy badge to leaderboards. This badge marks scores recorded on older versions of a world, ensuring new records are tracked fairly against the latest updates.
Added preview button for music in the level settings.
Element Path now moves elements from their initial position, instead of teleporting them into the center.
Element Portal cost reduced from coins to coins.
Skin Eyes Dark Shades cost reduced from coins to coins.
Skin Hat Aqua Crown cost reduced from coins to coins.
Skin Head Robot cost reduced from coins to coins.
Fixed wall climbing for the player.
Fixed ladder climbing for the player.
Fixed Element Camera Zoneenabled property not applying correctly during play mode when toggled.
Fixed Element Collision rendering below artwork in Object mode.
Fixed Skin Hat Leaf Sprout swaying effect.
Fixed sublevels not simulating physics or initializing elements correctly, which caused inconsistent behavior.
Fixed an issue in community worlds where the world boundary would not update after entering a portal.
Android: Removed unused camera permission dependency.