Lighting Update
update 05.03.2026
v1.3.0
Lighting
Take control of light
- 2D Raymarched Lighting Engine: A high-performance lighting system optimized for the mobile renderer hardware.
- Global ambient lighting support and dynamic Shadows: Integrated ray-marched shadow casting that interacts seamlessly with blocks.
- Note: The light will only be obscured if there are blocks in the scene.
- Added Element Light.
- Added Component Light.
- Added ambient lighting option to the time menu.
Version Locking
Content Version Locking system ensures your levels and content stay exactly as you designed them. When you use objects, artworks or particles from other players, the specific version used will be locked into your level. This means that if the original creator updates their content later, your levels won't be broken or changed unexpectedly.Editor Tabs
Switch between your content instantly using the new tabs at the top of the editor.- Multi-Scene Workflow: Seamlessly switch between your world and content with the new persistent tab bar.
- Switching tabs automatically triggers a auto-save.
Other Changes
- Added a visibility setting to the editor toolbar. You can now toggle editor gizmos and ambient lighting. These settings apply only to the current editor session.
- The game now pauses automatically when opening the menu during gameplay.
- Added character count to text fields.
- Added legacy badge to leaderboards. This badge marks scores recorded on older versions of a world, ensuring new records are tracked fairly against the latest updates.
- Added preview button for music in the level settings.
- Element Path now moves elements from their initial position, instead of teleporting them into the center.
- Element Portal cost reduced from coins to coins.
- Skin Eyes Dark Shades cost reduced from coins to coins.
- Skin Hat Aqua Crown cost reduced from coins to coins.
- Skin Head Robot cost reduced from coins to coins.
- Fixed wall climbing for the player.
- Fixed ladder climbing for the player.
- Fixed Element Camera Zone enabled property not applying correctly during play mode when toggled.
- Fixed Element Collision rendering below artwork in Object mode.
- Fixed Skin Hat Leaf Sprout swaying effect.
- Fixed sublevels not simulating physics or initializing elements correctly, which caused inconsistent behavior.
- Fixed an issue in community worlds where the world boundary would not update after entering a portal.
- Android: Removed unused camera permission dependency.
