Sandbox Elements

Latest Game Updates

Announcements, updates, and patch notes for Sandbox Elements.

The Community Update

update 22.08.2026 v1.5.0

Community, Profiles & Communication

  • User profiles have been redesigned. Profiles now support bios, featured creations and recent uploads.
  • The old Inbox screen has been replaced by a new Community menu. It brings friends, chats and community notifications together in one place.
  • The search now supports usernames, making it easier to find other players and creators.
  • Comments now support threaded replies. Replies are grouped beneath their parent comment and can be opened directly from the comments section.
  • Milestones have been removed. Voting and downloading no longer create milestone activities or notifications.

Universe, Publishing & Discovery

  • Universe creations now display download activity charts, showing how often they were downloaded in the last seven days.
  • Universe creations also show which uploaded content they use and which other creations use them. This makes it easier to explore how community creations are connected.

Improved Remix Validation

Uploading an unchanged or overly similar remix is no longer allowed. Public remixes must contain meaningful changes to the original content before they can be published.

This helps reduce duplicate uploads and community spam while keeping remixing focused on creating new and original variations. Existing links between remixes and their original creations remain unchanged.

Improved Leaderboards

Community world leaderboards now show every player who attempted a level. Each leaderboard entry displays the player's attempts, best result, score and last play time. Selecting a player opens their run history, including completion times, scores and challenge progress.

Playing a downloaded community world from the hub now also updates that world's community leaderboard. Previously, plays from the hub were not recorded on the leaderboard.

Accounts, Cloud Saves & Recovery

Sandbox accounts are now securely linked using Sign in with Google. Google account linking also makes it possible to restore progress after reinstalling the game or changing devices.

Understand the legacy-client consequence:
  • Existing installed players with a valid Sandbox session continue working. They can connect a verified Google account from the main menu.
  • Old clients can no longer authenticate using a raw Play Games player ID.
  • Legacy players who previously deleted the game without connecting a verified Google account cannot automatically recover their old account automatically.
This is the tradeoff accepted in favor of secure authentication.

When the local and cloud saves differ, the game now displays a save conflict dialog. It shows the local and cloud save timestamps and lets you choose whether to keep the local save or use the cloud save.

New Content

News update illustration
  • Added Background Summer Lake: Sunlit water, green shores, and wildflowers at the height of summer.
  • Added Background Sunscorched Ruins: Ancient ruins buried beneath endless dunes and a blazing sun.
  • Added Emberline Trousers skin: Soot-dark workwear reinforced where sparks tend to land.
  • Added Froststich Trousers skin: Cold-weather stitching that keeps the warmth in and the snow wondering.
  • Added Skin Eyes Monocle: Calibrated for distant lights and suspiciously small print.
  • Added Skin Top Patchwork Hoodie: Held together by threads.
  • Added Skin Top Royal Courier Jacket: Sealed in crimson and gold, for deliveries too important to arrive quietly.
  • Added Skin Top Salvager Harness: Every buckle has a purpose. Nobody remembers what they are.
  • Added Skin Top Stormwatch Jacket: Built for bad forecasts and worse decisions.
  • Added Skin Top Sunward Tunic: Dyed in the colors of a sunrise worth getting up for.
News update illustration

Other Changes

  • Challenge Feedback: Challenge progress is now shown live while playing, including jumps, damage, checkpoints, collectibles, and time challenge.
  • Popups have received a visual overhaul: Title bars are now seamlessly integrated into each window, with cleaner borders, improved shadows, and more consistent layouts.
  • Android notification settings now have separate controls for general app notifications, news notifications and social activity notifications.
  • Incomplete downloads are cleaned up safely after an interruption, preventing partially downloaded content from being treated as valid game data.
  • The Downloads menu has been removed. Downloads are still processed by the background download queue while the game is running.
  • Fixed a main menu particle cleanup bug that caused a fatal crash when returning from gameplay.
  • Fixed an issue where held objects could sometimes teleport back to their original position after being dropped or thrown.

5.000+ Downloads!

announcement 24.07.2026
Sandbox Elements has now reached more than 5.000 installations. Thank you to everyone who has played, created worlds, reported bugs, and supported the game.

Until now, progress recovery relied on Google Play Games or the device previously used to play. Starting with the next update, these systems will be replaced by Google sign-in. Your progress will be linked to your Google account. This makes it easier to reinstall the game, switch devices, and continue with the same progress by signing in with the same Google account.

The Logic Update

update 14.07.2026 v1.4.0

New: Event Graphs

News update illustration
The old event system has been replaced with visual Event Graphs, making it much easier to build interactive levels without scripting. Create logic by connecting element properties, events, and reusable logic nodes using a visual graph editor.

Level Graphs connect elements placed in the world. Element Graphs define reusable behavior inside custom elements and can expose custom inputs and outputs.

Graphs support Number, Toggle, Text, Trigger, and One Shot connections, automatic value conversion, local and shared variables and in the future: Connection parameters.

Logic Nodes

News update illustration
  • Value: Stores a Number, Toggle, or Text. Use Local mode for one node or Global mode to share a named variable across the graph.
  • Math: Adds, subtracts, multiplies, divides, or calculates the remainder of two numbers.
  • Compare: Compares two numbers using greater equal, greater, equal, or not equal and outputs a Toggle.
  • Gate: Combines Toggles using AND, OR, or NOT.
  • Counter: Increment, decrement, or reset a count. Sends a trigger when its target is reached.
  • Timer: Repeatedly sends a Tick trigger at a configurable interval while enabled.
  • Delay: Waits before forwarding an active state. Deactivating the input cancels the delay and output.
  • Edge: Sends a trigger when a value changes, rises, or falls.
  • Element Input and Output: Exposes a named Number, Toggle, Text, or Trigger input/output from a custom element.
The graph editor includes grid snapping, zooming/panning, a minimap, and automatic compatibility filtering.

Tick-Based Simulation System

Gameplay logic now runs through fixed simulation ticks instead of relying on frame or physics timing. The game runs at 20 ticks per simulation second. This improves consistency for logic nodes, timers, moving elements, cooldowns, and world behavior. Systems such as paths, rotators, cannons, jumpers, spikes, logic timers, delays, teleporters, impact damage, and collision cooldowns have been moved toward the new tick model.

The result is a more predictable simulation foundation: Gameplay advances in fixed steps, visuals remain separate, and heavy lag is handled more safely without unlimited catch-up. This is an important architecture update for future logic systems and replayability.

Other Changes

  • Removed mandatory ingame ads! Ads are now completely optional. Watch up to 5 rewarded ads per day to earn 25 coins each.
  • Added an Emotes tab to the customization screen.
  • Added a Roadmap to the main menu. View the progress and future of Sandbox Elements.
  • Updated the game's font.
  • Redesigned the reward popup.
  • Backpack and other content browsers now display item names.
  • Removed the "When Spawned" trigger from elements.
  • Fixed a critical bug where stale level cache data could leak between worlds after entering a portal.

Containers, Eggs & Item Payloads

update 28.06.2026 v1.3.8
News update illustration
  • Added Component Container: Provides item storage for elements and items. Available on elements such as Element Chicken, Element Player, Element Crate, and for custom elements.
  • Added Item Egg: Fresh from a wandering chicken, still warm and useful. Can be thrown or consumed. Item payloads can be configured through its inventory.
  • Element Chicken now produces eggs over time. The interval is configurable via Egg interval. Produced eggs are stored in the chicken’s inventory and are laid when the chicken sits. If the chicken picked up another item instead, it lays that item instead.
  • Element Chicken now has Fertility: a configurable chance that a produced egg contains a chicken. The egg needs to be picked up and thrown for it to hatch.
  • Item drops now support item stacks directly. A stack is dropped as one item drop instead of spawning one drop per item.
  • Item drops visually represent stack size by rendering multiple item sprites in a stack.
  • Item drop stack count can be configured in the Editor when the held item supports stacking. The max stack count is 5x.
  • Added transform properties such as rotation, size, and size multiplier to element settings.
  • The Backpack now uses a single tap to select custom content and a long press to edit or delete it.
  • The purchase dialog has been redesigned and now clearly displays your available currency.
  • Fixed jump button being able to be pressed while the throw joystick was displayed.
  • Fixed a bug where the throw joystick didn't disappear when the element in the hand got destroyed.
  • Fixed content view button being visible in the avatar editor.

Emotes, Damage & Physics

update 20.06.2026 v1.3.7

New Emote System

Express yourself with the new emote system. Open the emote menu using the button in the top-left corner during Play Mode and perform emotes at any time.
  • Added Emotes: Emote Point, Emote Sit, Emote Wave, Emote Cheer, Emote Giggle, Emote Facepalm, Emote Dance Groove
News update illustration

Damage Rework

Damage calculations have been redesigned to be more predictable and physics-driven.
  • Fall damage is now based on fall height measured in blocks. The first 3 blocks are safe. Each additional block deals damage based on the element's fall damage value. Element Player: 10 damage per block, Element Beetle: 3 damage per block, Element Chicken: 0 damage per block.
  • Impact damage is now separate from fall damage and depends on collision speed. Elements can damage other elements through impacts and throwing force.
  • New Rubble System: Damaging elements now leave behind debris, which automatically disappears after a short time.
News update illustration

Inventory & Item Improvements

Inventory management is now more flexible.
  • Items can be swapped within the inventory or hotbar.
  • Items can be moved between the inventory and hotbar.
  • Items can be dropped into the world by dragging them outside the inventory or hotbar.
Dropped items now react to physics, can be picked up by NPCs and are dropped by NPCs when they die. Component Physics can be added to items in the Editor.

Other Changes

  • Added spawn and removal animations when elements get spawned or deleted.
  • Fixed messages not being deletable from the inbox.
  • Fixed collisions that could no longer be spawned in the Element Editor after shrinking artwork size.
  • Fixed world boundary calculations not accounting for path points.
  • Fixed Element Image not displaying its image correctly after loading.