Containers, Eggs & Item Payloads
update 28.06.2026
v1.3.8

- Added Component Container: Provides item storage for elements and items. Available on elements such as Element Chicken, Element Player, Element Crate, and for custom elements.
- Added Item Egg: Fresh from a wandering chicken, still warm and useful. Can be thrown or consumed. Item payloads can be configured through its inventory.
- Element Chicken now produces eggs over time. The interval is configurable via Egg interval. Produced eggs are stored in the chicken’s inventory and are laid when the chicken sits. If the chicken picked up another item instead, it lays that item instead.
- Element Chicken now has Fertility: a configurable chance that a produced egg contains a chicken. The egg needs to be picked up and thrown for it to hatch.
- Item drops now support item stacks directly. A stack is dropped as one item drop instead of spawning one drop per item.
- Item drops visually represent stack size by rendering multiple item sprites in a stack.
- Item drop stack count can be configured in the Editor when the held item supports stacking. The max stack count is 5x.
- Added transform properties such as rotation, size, and size multiplier to element settings.
- The Backpack now uses a single tap to select custom content and a long press to edit or delete it.
- The purchase dialog has been redesigned and now clearly displays your available currency.
- Fixed jump button being able to be pressed while the throw joystick was displayed.
- Fixed a bug where the throw joystick didn't disappear when the element in the hand got destroyed.
- Fixed content view button being visible in the avatar editor.





