Announcements, updates, and patch notes for Sandbox Elements.
The Element Path
update 25.06.2025
v1.0.11
Added Element Path: Define points and attach an element to move it.
Editor: The connection arrow and line are now smaller.
New content and a new Library
update 19.06.2025
v1.0.10
New interactive and gameplay elements
Element Ladder Wood: A simple wooden ladder for climbing up and down.
Element Sign Wood: A writable sign that pops up nearby.
Tree Log: A fallen log useful as a natural obstacle or decoration.
Brick-Topped Wall: A solid brick wall with a decorative top layer.
Brick Wall: A classic red brick wall for building or decoration.
Stone Wall Fence: A low stone wall ideal for garden or boundary decoration.
New decorative elements
Artwork Fence: A decorative wooden fence with painted vertical slats.
Plank Fence: A simple fence made from rough vertical wooden planks.
Flower Bed Fence: A short fence with built-in flowers, perfect for gardens.
Artwork Fence: A tall, sturdy iron fence for secure perimeters.
Artwork Flowers: A small patch of colorful wildflowers.
Artwork Rock: A small flat rock lying close to the ground.
Artwork Rock: A wide rock with a mossy base, good for terrain decoration.
Artwork Rock: A large, rounded rock covered in greenery.
Jagged Rock Cluster: A cluster of jagged rocks for natural terrain.
Artwork Wood Stack: A neat stack of cut logs ready for storage or fuel.
Changes & Bug Fixes
Library: Added the Library. View all your unlocked elements, blocks, and items in one place. Browse detailed information and share your thoughts with the community!
Editor: A ghost player now appears when neither a Element Player nor Element Start is present.
Decorative elements can now be placed on top of blocks and other elements.
The sun and moon are now visible in the background.
The rotator tool has a new sound effect.
Introducing Attributes and Components
update 13.06.2025
v1.0.9
A new system lets you customize elements by adding or modifying attributes. For example, with the Element Beetle, you can change its Attribute Speed to make it move slower or faster across the terrain. Removing the Attribute Speed stops it from moving.
Components on the other hand modify the behavior of elements.
Component Connectable: (Previously used internally for Element Teleporter) can link elements.
Component Grabbable: Allows the player to grab physics elements.
Component Interactable: For elements like Element Button, Element Lever, and Element Door Wood that can be interacted with.
Some event properties, like "Opened/Closed" for Element Door Wood and "When toggled" for Element Button and Element Lever, have been removed. These are now handled by the Component Interactable's "On interacted" signal.
Changes and bug fixes
Added a new Material Sand block. Cost: 50 coins.
Converted Item Coin from an element to an item. The look of Item Coin and global coins has been updated.
Redesigned the element settings menu: Now features tabs for properties, components, and attributes, and no longer blocks the level view.
Updated the shop in the main menu: Now includes tabs for blocks, elements, items, and components/attributes.
Removed red, blue, and purple Item Key variants. Use the Attribute Color to change the color instead.
Camera can no longer be dragged or zoomed in-game.
Editor: You can now place blocks on top of others to override them.
Editor: The screenshot mode and element select mode are now animated.
Removed the play button for worlds in the hub menu.
Element Logic Timer: Maximum time is now 8.0 seconds (previously 9.8 seconds).
Fixed Element Teleporter invalidation when changing the target.
Fixed unintended block placement when dragging the camera.
Fixed element purchase popup size issue with large textures.
Fixed an issue where object rotation would become misaligned when saving a level, causing problems with grid snapping and rotation.
Fixed a bug where deleted worlds reappeared in the list after a reload.
Introducing [b]Events[/b]
update 04.06.2025
v1.0.8
Create dynamic interactions: press a button to open a door, fire a cannon, start a timer, and more.
it works There are various signal types:
One Shot: A one-time signal.
Example: Element Button is pressed > Element Cannon Auto fires once.
Toggle: A persistent state that can be on or off.
Example: Element Door Wood stays open after a switch is activated.
Trigger: A brief pulse signal, sent instantly.
Example: Element Logic Timer hits 0 > a trigger is sent to another element.
Connect the output of one element (e.g. a Element Button) to the input of another (e.g. a Element Door Wood).Tips
Connect multiple outputs to one input, or vice versa - like two buttons that open the same door.
Use timers, logic gates, and delays to build complex sequences.
Just experiment! With a bit of creativity, you can make puzzles and interactive levels.
New Elements
Element Button - A pressable button that sends a signal when activated.
Element Lever - Like the button, but stays toggled on or off.
Element Logic Gate - Combines multiple signals using logical rules (AND, OR, etc.).
Element Logic Timer - Counts down and sends a signal when it hits zero.
Element Logic Edge - Detects changes in signals (on/off).
Changes and improvements
The Editor now displays the real world theme, instead of a plain background.
The Element Player now physically holds grabbed elements instead of floating them - they collide with the world and other elements.
New sounds for selecting, dragging, connecting, rotating, and deleting elements.
Editor: Block placement in the editor is now animated.
Editor: Removed the sound that played when entering play mode from the editor.
Editor: Improved element dragging performance in the editor.
Editor: Removed thumbnail mode from the menu. To capture thumbnails use the screenshot mode.
Removed an unused edit menu from Element Jumper.
Slightly increased the delay before the first ad starts.
Fixed Element Teleporter teleporting off-center when rotated.
Fixed incorrect world and screenshot counts in the Hub and Downloads tabs.
Fixed unresponsive popup when opening the menu in quest levels.
Fixed Artwork Grass having a half-empty press space.
update 07.04.2025
v1.0.7
UI overhaul: Updated interface colors, buttons, and layouts with a more rounded look. Popups now open and close with smoother animations and can be dismissed quickly.
Universe redesign: All content is now shown in a single, streamlined view. Browse your own downloads, community-uploaded worlds and screenshots, and your own uploads, in one place.
Animated menus: Menus now feature smooth, responsive animations.
Improved the block loading times and fixed a memory leak when switching scenes. In a test with 11.475 grass blocks, load time dropped from 10.720ms to 1.303ms, which makes it about 88% faster.
Inbox upgrade: Messages can now be replied to, making the inbox more like a chat system.
Comments, descriptions and other large text fields now open in a larger text input field.
Optimized main menu performance: Only the currently visible view is rendered, reducing resource usage.
Fixed the world boundary "automatic" mode going beyond level size limits. The padding now correctly respects the level size. World borders are now limited to the level's size and match the visible grid in the editor.
Editor: Fixed an issue where the backpack incorrectly displayed the "Background mode" overlay after returning from play mode.
Editor: Fixed a bug preventing Element Player, Element Start, and Element Finish from being placed.
Universe: Resolved a crash that occurred when updating a world, due to missing meta information.