Description
A vignette shader for Godot that darkens the corners of the screen to focus attention on the center.
Customization
- Color: Change the color of the vignette.
- Multiplier: Adjust the effect’s intensity.
- Softness: Change the gradient transition.
Shader Code
shader_type canvas_item;
uniform vec4 color: hint_color;
uniform float multiplier = 0.2;
uniform float softness = 3.0;
void fragment() {
float value = distance(UV, vec2(0.5));
COLOR = vec4(color.rgb, smoothstep(multiplier, softness, value));
}
Video
External content from YouTube
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