Vignette Shader

Vignette Shader

A vignette shader for Godot, which darkens the corners of the screen to focus on the center.

Customization

Shader Code

shader_type canvas_item;

uniform vec4 color: hint_color;
uniform float multiplier = 0.2;
uniform float softness = 3.0;

void fragment() {
        float value = distance(UV, vec2(0.5));
        COLOR = vec4(color.rgb, smoothstep(multiplier, softness, value));
}

Video Demonstration

External content from YouTube
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