Top Down Shooter Tutorial Series

Top Down Shooter Tutorial Series

A five-part tutorial series that covers the process of creating a 2D top-down shooter. The series explores architecture, movement, and combat systems in the Godot Engine.

Overview

Tutorials

Tutorial #1: Player Controller

Focuses on creating a basic game structure and player character. The player character can be controlled with keys and rotated with the mouse.

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Tutorial #2: AI and Combat

Covers creating a simple enemy that can move. This tutorial also implements a dynamic shooting system that can be shared by different scripts.

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Tutorial #3: Collisions + Health

Explains the use of collision layers and masks to make bullets collide with specific layers. This tutorial also implements a dynamic health system.

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Tutorial #4: Health Kits/Bullet Hits

Adds health kits to the game and implements bullet impact logic.

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Tutorial #5: GUI + Theming

Creates a functional GUI and explores Godot’s theme system.

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